Package ganeti :: Package cmdlib :: Module cluster :: Class LUClusterPostInit
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Class LUClusterPostInit

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Logical unit for running hooks after cluster initialization.

Instance Methods [hide private]
dict
BuildHooksEnv(self)
Build hooks env.
source code
tuple; (list, list) or (list, list, list)
BuildHooksNodes(self)
Build hooks nodes.
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Exec(self, feedback_fn)
Nothing to do.
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Inherited from base.LogicalUnit: CheckArguments, CheckPrereq, DeclareLocks, ExpandNames, HooksCallBack, __init__

Inherited from object: __delattr__, __format__, __getattribute__, __hash__, __new__, __reduce__, __reduce_ex__, __repr__, __setattr__, __sizeof__, __str__, __subclasshook__

Class Variables [hide private]
  HPATH = "cluster-init"
  HTYPE = "CLUSTER"

Inherited from base.LogicalUnit: REQ_BGL

Instance Variables [hide private]

Inherited from base.LogicalUnit: dry_run_result

Properties [hide private]

Inherited from object: __class__

Method Details [hide private]

BuildHooksEnv(self)

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Build hooks env.

Returns: dict
Dictionary containing the environment that will be used for running the hooks for this LU. The keys of the dict must not be prefixed with "GANETI_"--that'll be added by the hooks runner. The hooks runner will extend the environment with additional variables. If no environment should be defined, an empty dictionary should be returned (not None).
Overrides: base.LogicalUnit.BuildHooksEnv

BuildHooksNodes(self)

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Build hooks nodes.

Returns: tuple; (list, list) or (list, list, list)
Tuple containing a list of node UUIDs on which the hook should run before the execution and a list of node UUIDs on which the hook should run after the execution. As it might be possible that the node UUID is not known at the time this method is invoked, an optional third list can be added which contains node names on which the hook should run after the execution (in case of node add, for instance). No nodes should be returned as an empty list (and not None).
Overrides: base.LogicalUnit.BuildHooksNodes

Exec(self, feedback_fn)

source code 

Nothing to do.

Overrides: base.LogicalUnit.Exec